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Marvel Snap brings The Power of Cosmic update with new Features, Cards and more

The season update for Marvel Snap for November 29, 2022, The Power of Cosmic is now available! This was one of the most eagerly awaited patches ever, with the Token Shop and Collector’s Tokens debut, Series 4 and Series 5 cards, card balance change, and more.

Introducing the Collector’s Tokens

Collector’s Tokens can be obtained in Collector’s Caches or Reserves, which are the boxes on the Collection Level Track starting at Level 500, starting with the upcoming update. Tokens can be used in the Token Shop to buy cards if the players don’t already have them.

Because these cards rotate so frequently and the Token Shop rotates every 8 hours, you might find the card you’ve been looking for rather soon. Players can pin the card in the store so it won’t rotate and purchase it later if they don’t have the Tokens on hand.

The Power of Cosmic update introduces a set of new cards

In Collector’s Caches and Reserves, Collector’s Tokens have taken the place of Boosters. Once players have all of the Series 3 cards, they will have an additional 22% chance to get 400 Tokens from Collector’s Caches and Reserves, which each have a 25% chance to drop 100 Tokens.

Marvel Snap The Power of Cosmic update
Image via Nuverse

Furthermore, The game receives a tonne of new cards Two brand-new series have been released: Series 4, which includes 10 cards, and Series 5, which includes 6 new cards. The brand-new cards have a chance to appear in Collector’s Reserves, Collector’s Caches, and the Token Shop.

Series 4: Rare

With 10 new cards, Series 4 is arriving in the game. In contrast to past series, Series 4 cards are available in Collector’s Reserve boxes whether or not you have all of Series 3. These cards are ten times more uncommon than Series 3 cards, making them exceedingly rare. You can always target anything specific in the Token Shop if you’re seeking it.

Series 5: Ultra Rare

Six new cards from Series 5, featuring Thanos and Galactus, are released. These are the game’s rarest cards. Although they are 10 times rarer even than Series 4, they are also available in Collector’s Reserves. They will momentarily be added to Series 5 when we release new cards or when Season Pass cards are no longer accessible in their Season Pass. Since not every new Series 5 card will be beneficial or useful to every player, players cannot get them immediately and obtain them.

New Additions and Optimizations in Marvel Snap The Power of Cosmic update

General Updates

  • Card Boosters no longer appear as rewards from Collector’s Caches and Collector’s Reserves. (They have been replaced by Collector’s Tokens!)
  • Improved bad luck protection for Collector’s Caches and Collector’s Reserves. Going forward, players at the same Collection Level will have nearly the same number of cards.
  • When you “Favorite” a Card Variant (by pressing the Star button above the card), you now have the option to automatically swap that variant into all decks that contain that card.
  • During a game, players can now tap their opponent’s avatar or their own avatar to view player titles in the pop-up avatar menu.
  • The End Turn button is disabled for a few seconds when your opponent Snaps – this should make it harder to accidentally accept a Snap.
  • Performance improvements for app launch/loading times.

Art and Visual Effects

  • Infinity Border visuals have been improved. Cards upgraded to Infinity look WAY COOLER!
  • Flare modifiers earned from Infinity Split now have a chance to roll one of seven different colors: red, green, blue, purple, black, white, and gold. Flare modifiers unlocked before this update will now rotate through multiple colors.
  • Card Emojis have received a bit of polish to make them a little easier to use and see.
  • Logos have been added to Cards & Location Power Modifiers in-game. (Tap on a card or location to see what’s modifying it!)

Audio updates

  • New Card Sounds for:
    • Magik
  • New Location Sounds for:
    • Ego
    • Central Park
    • Project Pegasus
    • The Raft
    • Death’s Domain

Balance Updates

Card updates

  • Angela [2/1] -> [2/0]
    • Angela is a card that sees a lot of prevalence across many decks, so we’re nerfing her a bit to make other options more appealing.
  • Destroyer [6/16] -> [6/15]
    • Destroyer is making big waves. Lowering his power by 1 will give opponents more of a chance to win the Location he’s played to.
  • Mysterio [2/5] -> [2/4]
    • Mysterio has more Power than other 2-Cost cards because of how many “slots” he takes up at other Locations. However, in many cases, those extra 2/0 Illusions end up being quite beneficial, so we’re lowering his base Power by 1.
  • Sera [5/5] -> [5/4]
    • Sera is slightly too good right now, so we’re shaving a bit of Power off.
  • Onslaught’s ability now stacks additively with effects like Mystique or Onslaught’s Citadel rather than exponentially.
  • When you start stacking Onslaught’s doubling effect, things get out of hand very quickly! We want to avoid situations where players are waiting for cards like Ironheart to play their animations for long stretches of time, so we’re changing the stacking to be additive instead of exponential.
  • Nick Fury has been added to Series 3.

Bug Fixes

  • Fixed French VO mix
  • Improved translation for many languages
  • Fixed art issues on many cards
  • Improved messaging when you try and log in to an older build on a different device
  • Fixed a soft lock that occurred if you had not previously set a name and then the season rolled.
  • Fixed an issue that caused some players to get stuck in the recruiting season after the season rolled.
  • Fixed an issue where the client could crash after switching languages.
  • Cards drawn by White Queen no longer show out of place in your hand.
  • Updated Agatha Harkness’ dialog to reference Boosters instead of Card XP
  • Daredevil VFX no longer shows over the game results screen.
  • Danger Room VFX should now consistently play when destroying a card.
  • Kraven VFX no longer plays for you when you drag a card if Kraven is on your opponent’s side.
  • Omega Red on Bar Sinister no longer has over-repeated VFX.
  • Buying a variant from the Daily Offers section should no longer cause the button to be invisible on the next refresh.
  • Splash screen Key Art should load properly on game launch.
  • Updated purchase button UI for things like Mission Refresh to remove some text, as it was too small in most languages.
  • Collector Cache/Reserve icons display properly if you focus on them after earning a new card from them.
  • Claimed UI now shows over Season Caches instead of underneath it.
  • Star-Lord boosters should now be the correct color at the end of the game.
  • Stakes will double correctly if Limbo is turned into another location on Turn 6 and ends the game.
  • Electro’s ability should be properly removed when he is hit by Enchantress.
  • iOS devices should no longer have a gap at the top of the Season Pass header image.
  • Improved Morph’s performance when he reveals (he takes less time to “Morph” than he did).
  • Improved power value icons/font on card/location detail view in-game to not be bold and blown out.
  • Playing cards in quick succession should no longer show VFX from the previous cards.
  • Added SFX for tapping the enemy avatar.
  • Adjusted button collision on the navigation bar so there’s less overlap.
  • Fixed the in-game Bug Reporter and Settings popup not showing up / handling touches properly.
  • The Location, TVA, now doubles the Cube count properly on the final turn (i.e. Turn 4)
  • Better communication when you have all of the Infinity Split combinations for a card.

Known Issues

  • Some players may experience a “Something Went Wrong” error when claiming from the Collection Level.
  • Losing network connecting and reconnecting during client launch can require a client restart to connect properly.
  • If you have more than 20 card backs, the card back window does not fully scroll.
  • It is possible to remove cards out of order during the Deck Edit FTUE and soft lock until you restart.
  • Undo Actions UI can open on top of the retreat pop-up and soft lock until you restart.
  • The text “Variant” clips into the Season Pass spotlight card.
  • Murderworld, Gamma Lab, and Warrior Falls have a delay when activating their abilities.
  • Bar Sinister VFX does not play correctly.
  • Agatha Harkness’ post-game text box UI is not displayed correctly.
  • Some cards have extra textures when upgrading to Uncommon at the end of the game.
  • Sort and Filter buttons are too high on some iOS devices.
  • You often have to tap twice to purchase a variant from the shop.
  • After the Daily Offers refresh, the variant card assets can take too long to load.
  • Sort and Filter UI elements can be opened at the same time.
  • When favoriting a card, you are prompted to swap that card into decks even if you have that variant in all of your decks.
  • If there are no bundles available, the bundle icon still appears at the top of the Shop UI and there is a little bit of empty space.
  • Closing the bundle preview window for individual items can take you back to the shop page instead of the bundle preview window.
  • If you are on the shop screen when countdowns for refreshes are ending, the countdown can go into negative values for a couple of seconds before refreshing.
  • The tappable area to preview a card in the Token Shop is too small.
  • The purchase and cancel buttons are too close together on the Token purchase screen.
  • The Token Shop help button can be difficult to tap.
  • Some of the Token/Bundle UI elements scroll up/down too far as you scroll the shop up/down.
  • You may see an incorrect warning for the Credit cap when you hit it.

That’s it for the Marvel Snap The Power of Cosmic update. Players can check for more information on the update on the game’s official website here.

What are your thoughts about the Marvel Snap The Power of Cosmic update? Let us know in the comment section below!

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